![]() There are three routes to victory: conquer all opponents be elected as the supreme leader of the galaxy or make a successful assault against the Antaran homeworld. ![]() ![]() Victory can be gained by military or diplomatic means. ![]() Multiplayer mode includes one-on-one matches and games with up to eight players. With the right technology, players can now destroy planets outright. In tactical combat, spaceships can now turn direction and marines can board enemy ships. Food, and the need to balance it, is introduced into the economy. Instead of the one planet per star system found in Master of Orion there are now multiplanet star systems that can be shared with opponents. Three new alien races have been added, and the option for players to design their own custom race. Master of Orion II is more complex than Master of Orion, incorporating some game mechanics from Master of Magic as well as new gameplay options. Gameplay The main screen: the pop-up window displays information about a specific star system, while the large window under it displays the galaxy as a whole. Some time after the game starts, the Antarans, having broken out of their prison dimension, begin to send increasingly powerful fleets against the players' colonies, to destroy them along with any defending ships, before they disappear back to their mysterious realm. The victorious Orions, rather than exterminate the Antarans, imprisoned them in a pocket dimension before departing the galaxy, leaving behind a very powerful robotic warship, the Guardian, to protect their homeworld. Long before the time in which the game is set, two extremely powerful races, the Orions and the Antarans, fought a war that devastated most of the galaxy. It is used as a yardstick in reviews of more recent space-based 4X games. Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. ![]() The game has retained a large fan base, and is still played online. The PC version was published by MicroProse in 1996, and the Macintosh version a year later by MacSoft, in partnership with MicroProse. Master of Orion II: Battle at Antares is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion and Master of Magic. ![]()
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